Over 10 years of developed unique and specialized skills

We are a team of award winning filmmakers with MFA degrees from the USC School of Cinematic Arts.  For the last 10 years we have each developed unique and specialized skills in our own areas of expertise. 

Meet The Team

Youngmin Kim


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Youngmin Kim is an award-winning writer, director and producer. He has worked over 50 narrative films, documentaries and commercials and received over 30 awards. His films have been seen on six continents.

He received his MFA in TV/Film Production from the USC School of Cinematic Arts in 2014 and Graduate certificate in the Business of Entertainment from the USC Marshall School of Business in 2014.

Young is an active traveler, motorcyclist, and adventurer, journeying to over sixty countries in the last 10 years. His motorcycle adventures include crossing the continental divide in the USA 2011 and joining the Dakar Rally that crossed South America in 2012.

His latest film, ROOM 731 has received more than 20 prestigious awards and has screened at well-known festivals such as Cannes and the Houston International Film Festival. After successful screening around the world he has made an option deal with Aspire Management to make a feature film as a writer and director. 

As a founder and creative director, Young is trying to build a new cinematic language for VR film production. He is passionate about this idea because he wants to be pioneer for VR content. Right now he is preparing several VR film projects. Young has made a cinematic VR film 'COUNTER' as a Google VR Creator.

Adam Goral



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Adam Goral loves telling stories.  He is an award-winning cinematographer originally from Massachusetts whose work has been screened in film festivals around the country. 


Virtual Reality filmmaking presents a particularly difficult challenge to the cinematographer since the techniques of film production that have been honed for the past 100 years in the 2D world are no longer as relevant as they once were. For instance, a Virtual Reality camera rig sees 360 degrees of the world at all times - there is no composition. Furthermore, all lighting must be built into the set since the cameras would see any traditional movie light. The true challenge of VR will be how to creatively stage a scene in such a way as to guide the audiences attention through the virtual world without the use of the traditional camera techniques such as the close-up or the beauty lighting of classic Hollywood. 


The cinematic language of Virtual Reality has not been solidified yet. In fact, it has barely been expressed. As innovators in this new medium of storytelling, it is our responsibility to not only discover, but actively create a new vocabulary that allows us to communicate our ideas for VR clearly and concisely. This is a challenge we gladly take up.

Fedor Lyass



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With 18 films and several prestigious awards under his belt over the past decade, Fedor Lyass has rapidly ascended the ranks of Russia's top cinematographers, and recently entered the arena of English Language and Hollywood films in dramatic fashion.

In 2015 Fedor shot Hardcore Henry, directed by Ilya Naishuller, produced by Timur Bekmambetov, and winner of the 2015 TIFF Midnight Madness People's Choice Award. The film was released wide by STX in April of 2016.  Playing in over 2000 screens, Hardcore Henry was a leap forward in the pursuit of immersive cinematic experiences, and required Fedor 

and his team to pioneer a new stabilizing technology. It also called for an elevated approach to visual storytelling, as whole sets would often be in the shots. Fedor sees 360VR technology is a step further in the same direction, and is inspired by the novel nuances and possibilities inherent to this new medium. He jumped in with a passion, and quickly achieved numerous successful VR projects.

Lyass since has relocated to Los Angeles full time and already completed two upcoming features: arthouse romance Middleground, and sci-fi thriller AntiSocial.App

Bethany Sparks


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Bethany Sparks is currently producing Virtual and Augmented reality experiences with an emphasis on 360 and HRTF sound transfer techniques to enable a completely immersive experience. She is working with colleagues to help develop a cinematic language for the realm of VR cinema. A seasoned sound designer for independent short films and interactive projects and an adjunct faculty member in the USC Animation Department, she received her MFA in Production from the USC School of Cinematic Arts in 2008. 


Bethany is particularly drawn to abstract and experimental films as well as projects related to science and the environment. When not teaching or Supervising Sound in the John C. Hench Department of Animation and Digital Arts, she is either working with independent filmmakers or travelling to collect new and interesting sound effects from nature.

She is a content creator for VR sound and has also served as a National Park Ranger around the country interpreting the natural environment for families. Bethany is currently sound designing projects that involve interactive technology or themes related to science, nature and visual experimentation.


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© 2017 by Cinematic Arts Media